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Submission to DAE Game Projects 2024
TimTim
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Devlog
Devlog #11: Final Devlog
May 26, 2024
by
avacarenco
During the past days, we polished our game using feedback from other players. Artists UI Removed the distracting button outlines from the UI. Added a score display to help players track their progress...
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Devlog #10: Meet up Slanky and Big Tim
May 22, 2024
by
avacarenco
During the last sprint, significant progress was made as we implemented numerous changes to enhance the player experience. Artists UI The full UI of the game is now visible on the screen, providing pl...
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Devlog #9: Finalizing the Game Loop
May 15, 2024
by
avacarenco
During the third sprint, significant progress was made as we wrapped up our game loop. We're thrilled to be nearing completion and can't wait to unveil Big and Slanky Tim to the world! Artists UI The...
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Devlog #8: Second week of second sprint
May 08, 2024
by
avacarenco
During the second week of the sprint, we introduced core mechanics into the game and delved into some art exploration. Artists UI Now visible on the screen are health bars for Slanky and Big Tim, as w...
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Devlog #7: start of sprint 2
May 01, 2024
by
woutdelie
This week the game has some more functionality and art to discover. Artists UFO & House A UFO has been added to the environment so you can really get the feeling that you are fighting against an alien...
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Devlog #6: Sprint Completed
April 25, 2024
by
RobbeHijzen
We have exiting new stuff to show you this week. A lot of progress has been made, not only regarding the scene of the level but also new mechanics. Like mentioned in the title, this was the final week...
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Devlog #5: Making Progress
April 17, 2024
by
RobbeHijzen
Another week, another devlog. In today's devlog we have exciting things to show you like cool VFX, multiplayer integration and more. The Artists New Meshes There have been amazing additions regarding...
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Devlog #4: Starting Production
March 27, 2024
by
RobbeHijzen
The time has finally come: we are ACTUALLY starting on the game. In the past few weeks we prototyped and tested a bunch of features to see what would be the most fun for you, the player. With this new...
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Devlog #3: Prototyping Finished
March 20, 2024
by
RobbeHijzen
Welcome back to TimTim's Devlog . This week we've been very busy with creating a playable demo of TimTim. The demo currently supports multiplayer (2 players) and is recommended to play on a controller...
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Devlog #2: More Prototyping
March 14, 2024
by
RobbeHijzen
Great to see you again, for another week of our Devlog! This week we tried to answer some more questions about parts of the game we weren't sure of yet. We've done a lot of prototyping in Unreal Engin...
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Devlog #1: Research
March 06, 2024
by
RobbeHijzen
Welcome back to our devlog! This week we've done a lot of brainstorming, prototyping and researching, which we will share with you here. New Game Plan Last week we might have aimed a bit too high with...
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The Beginning
February 26, 2024
by
Sammonette
Introduction Hello and Welcome! We are a group of 5 people looking forward to make a new project! We got tasked to make a couch co-op game as part of our curriculum at DAE (Digital Arts and Entertainm...
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