Devlog #11: Final Devlog


During the past days, we polished our game using feedback from other players.

Artists

UI

Removed the distracting button outlines from the UI. Added a score display to help players track their progress.



VFX

Made adjustments to the visual effects for the flamethrower and enemy spawns.


Developers

Gameplay

Successfully balanced the game to ease the learning curve. Increased the spawn rate for each wave to make the final waves more challenging.

Start Screen & Death Screen

Integrated score display into the user interface.

Sound Effects

Each action in the game now has a unique sound. Adjusted the volume of BigTim's shooting. Added sound effects for HyperActivity, hitting a fence, and enemy hits.

Get TimTim

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