Devlog #11: Final Devlog
TimTim » Devlog
During the past days, we polished our game using feedback from other players.
Artists
UI
Removed the distracting button outlines from the UI. Added a score display to help players track their progress.
VFX
Made adjustments to the visual effects for the flamethrower and enemy spawns.
Developers
Gameplay
Successfully balanced the game to ease the learning curve. Increased the spawn rate for each wave to make the final waves more challenging.
Start Screen & Death Screen
Integrated score display into the user interface.
Sound Effects
Each action in the game now has a unique sound. Adjusted the volume of BigTim's shooting. Added sound effects for HyperActivity, hitting a fence, and enemy hits.
Get TimTim
TimTim
A 2-player co-op survival game.
Status | In development |
Author | Sammonette |
More posts
- Devlog #10: Meet up Slanky and Big TimMay 22, 2024
- Devlog #9: Finalizing the Game LoopMay 15, 2024
- Devlog #8: Second week of second sprintMay 08, 2024
- Devlog #7: start of sprint 2May 01, 2024
- Devlog #6: Sprint CompletedApr 25, 2024
- Devlog #5: Making ProgressApr 17, 2024
- Devlog #4: Starting ProductionMar 27, 2024
- Devlog #3: Prototyping FinishedMar 20, 2024
- Devlog #2: More PrototypingMar 14, 2024
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