Devlog #8: Second week of second sprint


During the second week of the sprint, we introduced core mechanics into the game and delved into some art exploration.

Artists

UI

Now visible on the screen are health bars for Slanky and Big Tim, as well as a health bar for the fence.

Animations

All character animations are prepared, but due to time constraints, we only managed to animate and link animations for Big Tim.

VFX

Additional visual effects have been incorporated into our game.

Developers

Enemy spawner

Considerable effort is being invested in this mechanic. Our colleagues are currently working on wave mechanics, and we're in the initial stages of implementation.

Health bars and HUD

Programmers have implemented health bars and connected the heads-up display to variables. Both the fence and players can take damage and perish. When a player dies, an animation is triggered. Players can now respawn after a 4-second delay. Additionally, events have been linked to animations.

Abilities

We're currently focusing on enhancing the ability system. We're in the testing and code-refactoring phase.

Files

TimTim_v0.8.zip 382 MB
May 08, 2024

Get TimTim

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