Devlog #8: Second week of second sprint
During the second week of the sprint, we introduced core mechanics into the game and delved into some art exploration.
Artists
UI
Now visible on the screen are health bars for Slanky and Big Tim, as well as a health bar for the fence.
Animations
All character animations are prepared, but due to time constraints, we only managed to animate and link animations for Big Tim.
VFX
Additional visual effects have been incorporated into our game.
Developers
Enemy spawner
Considerable effort is being invested in this mechanic. Our colleagues are currently working on wave mechanics, and we're in the initial stages of implementation.
Health bars and HUD
Programmers have implemented health bars and connected the heads-up display to variables. Both the fence and players can take damage and perish. When a player dies, an animation is triggered. Players can now respawn after a 4-second delay. Additionally, events have been linked to animations.
Abilities
We're currently focusing on enhancing the ability system. We're in the testing and code-refactoring phase.
Files
Get [Group13]TimTim
[Group13]TimTim
group project for our Game project class in DAE
Status | In development |
Author | Sammonette |
More posts
- Devlog#9 - Finalizing the Game Loop4 days ago
- Devlog #7: start of sprint 218 days ago
- Devlog #6: Sprint Completed25 days ago
- Devlog #5: Making Progress32 days ago
- Devlog #4: Starting Production53 days ago
- Devlog #3: Prototyping Finished60 days ago
- Devlog #2: More Prototyping67 days ago
- Devlog #1: Research74 days ago
- The Beginning83 days ago
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