Devlog #6: Sprint Completed
We have exiting new stuff to show you this week. A lot of progress has been made, not only regarding the scene of the level but also new mechanics. Like mentioned in the title, this was the final week of the current sprint, so we tried our hardest to put as many features into the game as possible. So let's see what all has changed!
Artists
Weapons
The meshes for Big and Slanky Tim's weapons have been made! Big Tim's weapon on the left is not only the weapon that fires bullets, but is also a hidden flamethrower which makes it much bigger than Slanky Tim's weapon which will only fire bullets of different types.
The Scene
The setting of the level is really starting to take shape. As you can see, it's a pretty dark scene since the aliens will of course be invading the world at nighttime. We wanted to create an environment that really gives the idea that you're fighting real aliens in attempt to save your farm.
Bunch of new Meshes
This is one of the two art levels we have. As you can see it includes a lot of meshes ranging from small barrels to a farm house.
Developers
Barrels
The game now also has barrels! These barrels can get shot by the player and explode, having different types of effects depending on the type of barrel. Currently there is only one barrel: an explosive barrel. As the name implies it simply deals damage to enemies, and other barrels, in a radius around it. In the future we also plan to add a freezing barrel which slows down enemies for a certain duration instead of dealing damage.
Camera
Last week the camera was just focused on Slanky Tim, following him around wherever he goes, ignoring Big Tim entirely. This week we implemented the camera mechanic where the screen is centered around the middle point between Big and Slanky Tim. The further away the Tims go from each other, the further the camera is zoomed out to keep both players still in view. We also plan on adding a maximum distance between the players past which they won't be able to move further, in essence to have a maximum zoom distance of the camera. We are afraid that the players might become too small to really see anything.
Enemies
Enemies that follow the player have also been added. The enemies currently don't do any damage to the player yet, but you can shoot and kill them. There is a big and a small enemy that currently have the same model, but that is going to change in the future. The big enemy obviously has more health than the small enemy. They can also be damaged by destroying a barrel when they're nearby, so be on the lookout for luring them near the barrels and then BOOM!
There are only a couple of weeks left of our journey, so we're going to try extra hard to make a game you all will enjoy, so don't miss out on next week.
Files
Get TimTim
TimTim
A 2-player co-op survival game.
Status | In development |
Author | Sammonette |
More posts
- Devlog #11: Final DevlogMay 26, 2024
- Devlog #10: Meet up Slanky and Big TimMay 22, 2024
- Devlog #9: Finalizing the Game LoopMay 15, 2024
- Devlog #8: Second week of second sprintMay 08, 2024
- Devlog #7: start of sprint 2May 01, 2024
- Devlog #5: Making ProgressApr 17, 2024
- Devlog #4: Starting ProductionMar 27, 2024
- Devlog #3: Prototyping FinishedMar 20, 2024
- Devlog #2: More PrototypingMar 14, 2024
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